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Using game design techniques in journalism

At the PRACTICE 2016 game design conference in New York in November, I had the opportunity to present an ‘open problem’ to the assembled group of designers and practitioners in attendance.

I’m interested in using game design techniques in journalism, so the problem I presented was:

“How can I both allow the player to make meaningful choices, and yet have everything presented by the game be fact-based? How can I best use the mechanics of the game to convey the story? Also, whose work should I be looking at to learn more about this?”

I received some great advice and recommendations in that 4-minute rapid fire session:

Who and what to check out

What to read next: PRACTICE 2016 conference notes